Mark Zuckerberg is no stranger to innovation, but the CEO of Facebook tested the limits on something entirely new on Tuesday at Charlotte Motor Speedway.Zuckerberg joined Hendrick Motorsports driver Dale Earnhardt Jr.
Use them when you're experienced and already know what you need, don't use them as crutches before you even learn to walk. Actually I'm not, I learned Zbrush before Maya, I work in Maya daily and I know it very well, I had a bit of previous experience with Vray so I know material setup/lighting/composition (I work as a 2D artist anyways so making the transition to 3D is easy) so don't jump to conclusions, I don't understand whats so dumb about Maxwell's attempt at turning you into a "CG photographer", all I need is a good material editor and good render engine (good quality in a decent amount of time).
“Krampus” helmer Michael Dougherty is directing the project and wrote the script with Zach Shields.
Aaron Taylor-Johnson, Bryan Cranston, Ken Watanabe and Elizabeth Olsen starred in the 2014 “Godzilla” reboot, directed by Gareth Edwards, though sources say only Watanabe is likely to return for the sequel. Alex Garcia will oversee the tentpole for Legendary.
I'm a Maya user for about half a year, now I want to learn a render engine, I looked at VRay, Maxwell and Fryrender and can't really decide, I use maya 2011 and as far as I can tell Fryrender has no plugin for it, my question is, what should I learn? Also, if speed is the issue you might like a GPU rendering solution like Octane for instance. I've looked at Octane aswell but didn't include it on my list because from what I read it has too many bugs being only a BETA, other thoughts? Arion render looks good, but I havne't found tutorials for it, Random Control has has an excuse for a tut vid on there, and there is no documentation .pdf, searched everywhere, can't find beginner tuts for it. Illogic (to put it subtle) response due to: -not enough time to try them all, the whole point of asking is to save time.
I plan on doing all types of renders from archviz to character renders (use of sss materials to be exact), I read that Maxwell renderer takes forever, Fryrender seems to generate very good renders ( I downloaded it but get errors when importing .objs) in a decent amount of time and is easy to learn (or so I've read) but I'm open to any new suggestions, thanks. -my favorite now (easiest to learn) may not be the best choice once I figure out that others have more features, features that currently I wouldn't care for. I noted your illogical response - so perhaps you were confused; -not enough time to try them all, the whole point of asking is to save time.
" Games Back of Division/League Leader Computed as games over .500 of leader (W-L) minus games over .500 of team divided by two.